Using HDRP because I have the most experience with it so that it makes sense
Main distribution should be Steam since Discord server had HC fans and most of them play Claw (which means they for sure have a PC)
I wanted to make sure I learn a lot in unity 6, even though editor stayed roughly the same I felt lot of small but noticeable improvements all over the place
I would be using physics material to achieve dynamic treasures (bouncing)
And I must admit I am impressed by the Unity team how they presented their free tier Unity Cloud Products
1 day of research to get it going and work with the in game stuff
Player Authentication: Steam $ and Discord :discord: I don’t want to bother with Authentication right now but down the line it is good to know there is this simple way to add Leaderboards (with proper authentication) in a matter of hours
Unity Version Control offers much better workflow then what I used before
TurtoiseGit is great, but for game development in unity that comes with bunch of .meta files you get lot of visual noise,
It made perfect sense to make this in editor thing but I didn’t expected such level of polish. I was able to seamlessly work on my laptop and PC at the same time
Cloud Build - Even though this game is simple for now I want to be able to see how it works to build in the cloud in the future
Unity Cloud Build is a great option if you're working on Unity projects and want an efficient, automated way to handle builds. Here are some benefits: